Hey, so I’m having some trouble with the checkCollisions property.
I’ve set up a scene in a room and set up the collision on the camera with the ellipsoid property and checkCollisions true.
I’ve set un a mesh that’s the window of the building which is a flat transparent plane with checkCollisions true.
As the camera hits the plane it slows down, slides a bit and goes through slowly. What I don’t understand is why when I try the same thing from the either side I can’t reproduce it. There it works fine, so why does the collision only properly work on one side of the mesh?
Any help is appreciated!