This time I have one more question regarding the built-in collision detection system, but not sure if it’s a bug or just a lack of the collision detection system. That’s why posting in the Questions thread.
The thing I noticed is that collision detection doesn’t work properly when colliding from inside a mesh even if it has
This is not a huge issue for me as I can work around this by merging two sphere meshes setting for outer mesh
sideOrientation: BABYLON.Mesh.FRONTSIDE and for inner one
sideOrientation: BABYLON.Mesh.BACKSIDE. That way proper collision detection can be achieved.
But I’m still interested to know either it’s a bug which can be fixed or maybe I’m doing something wrong?
Link to the playground (W, S, A, D to move the cube) - https://www.babylonjs-playground.com/#AN4XPU#2