Collision meshes without a physics engine

I’m setting up collisions and don’t intend on using a physics engine as my movement is quite basic.

For a collision mesh, I should model a simplified version of my map, overlay it, give it collisions and then make it invisible, right?

If so would this only work for static items like walls or could it collide with other moving players?


All what you mentioned is true.
For players you’ll need a separate collider mesh, like bodyshell, and move it with player.

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Awesome, thank you!