How do I get the same good performance when colliding with the dummy model ?
The collision with the crate works great but with the dummy brings performance to a halt.
Probably has to do something with actually computing the collision for each tiny bit of the model’s mesh.
Is there any way to set it an actual bounding box for it and if yes, how ?
[EDIT 1 ] Babylon.js Playground
After disabling collision check on the dummy model and I implemented an invisible box as a child of the dummy model that acts like collision barrier/bounding box and activating the collision check on said invisible box it seems to work good enough.
It feels silly/dirty though. Does BabylonJS have an in-built way to do these kind of things ? Cause really having pixel perfect collisions seems not good in general scenarios.