Hi everybody!
I’m just trying to have a simple scene running, with drag&drop plus not meshes overlapping. You can see a PG here.
Please, note that I’m using here the PointerDragBehavior functionality instead of the more classic canvas event listeners approach (used in this other PG). Anyway, this works as expected.
Problem comes with the collision part, that is not working at all. What am I doing wrong here?
Thank you very much for your time!