Combine multiple GLTF models into one GLTF file

I’m sorry that I have to ask such a question, but I do have a problem at present. I load my multiple models through AssetsManager, but I have to write a lot of MeshTask, so I hope I can merge the files and load them all at once

One way is to use a DCC software like Blender, 3ds Max, Maya or Houdini.
Load all the gltf files into the DCC, assemble a single scene and export a single gltf file.

For the time being, I don’t know how to merge gltf files without a DCC software.
Maybe there are some code resources to do it that I am not aware of.

Thank you very much!

Do you mean to import all the models through 3dmax and then export them as a whole? I have a scene of the whole Max.However, it has 610 megabytes, even if it is exported to GLTF format, it is still very large, I cannot load it out in the scene, and the company requires that the model must be loaded individually, because it is composed as a whole in the scene, rather than directly loaded in the whole way

In this case, loading them seperately migh just be the right way to go.:grinning:

On a side note, if you are including textures in the gltf, try to reduce their sizes and us png or jpg instead of tga or tiff, which are just too big or not supported.

Just been curious, what’s in those scene files that make them so big? I guess alot of polygons?

Thank you!
What you said is right, because the model number too much, but that’s because modelers have done before, I don’t understand this, can only use his model to realize I want to do, but are not satisfied, just now I try to use the unity export GLTF model, the effect is good, but for a question, is I can’t custom he coordinates, this I don’t know for what reason
i just sent this question, you can see the picture