I am trying to store to convert multiple glb’s to one .I tried to go with this functions.(I am using react) const response = await GLTF2Export.GLBAsync(scene, “Test”, options);
But with the it is downloading multiple files of glb’s which store the data of the scene.Like the file shown in the picture.
In this it is downloading 3 files of glb’s .
But I want to convert those multiple glb’s files into one glb file.
And also want to store the texture files data into that glb .Whose data is stored in these files.
thanks for the quick response actually the scene consist of multiple model glb files(As shown in picture one)
…And is there a way to pack all the textures files and glb models into one glb file…
i have used the code in my function but at the time merging the thing is that the files are not creating same time but one by one
Like in my scene two model.glb is presenting
yes it will work but I am trying to club the multiple files because the function is calling number of times because there are multiple scenes loading(in model.glb files) to form an object and am not able to store the data of files …