Hi, I have a gltf file and a bin file for my gltf model. I am loading them using streams. However, I don’t know how to combine those files while rendering in babylon. Is it possible to do that, and if yes, what is the right way to do it?
I use this one from @bghgary:
My shell extension only works on Windows. If you want to do this on other platforms, you can try vscode with glTF Tools.
Note that putting it all into one GLB may be less efficient than separate files if you are intending on downloading the content and have multiple binary/texture files as it prevents concurrent downloads.