Hello, I’m new to babylon.js and have been reviewing its audio capabilities. I see that libraries like https://tonejs.github.io/ are also based on Web Audio and have extensive “DAW”-like capabilities that I think could work great in games.
My question is how one might integrate a Web Audio library like Tone.js with Babylon. For example, if I could define a chain of filters in Tone.js and then get the final Web Audio node, could I pass that into Babylon to link it to a mesh?
Thank you and sorry if the question isn’t very articulate. Still working on Web Audio vocabulary