I have a scene in Unity which has over 900 objects. They are all from prefabs. I was hoping to be able to export using the Babylon.js exporter and have them converted to instances. This doesn’t work automatically. I’ve checked documentation and forum posts and apparently you can mark objects as “Babylon prefabs” using layers. This will mark it as a prefab in the resulting .babylon file but I’m not sure how to then convert that into an actual Babylon.js instance.
Are there any example videos or demos of this working?