In 3ds max when we want to create a ground we create a plan (there is no ground like in Babylon)
The problem is that once the terrain (plan) imports into Babylon, it does not have the functionalitys of a ground. for exemple :
activated : CreateGroundFromHeightMap work;
activated: CreatePlane not work
So I was wondering if there was a function that would convert a plan into ground?
If not, is this a feature that could be added by the team ?
Thanks for help