Hey team, I’m looking for some advice on a good workflow of creating landscapes and importing them into Babylon and I think it’s time to reach out for help.
I want to be able to design a 256x256 game-dimension landscape using nothing but Photoshop. My current workflow is to design a relatively large (1024x1024 or 2048x2048) base 2D map, create a simple height map for it (again using Photoshop), then import both into the game with something like:
let groundTexture = new BABYLON.Texture("landscapeUrl", scene)
let groundMaterial = new BABYLON.StandardMaterial("groundMaterial", scene)
groundMaterial.diffuseTexture = groundTexture
let ground = BABYLON.CreateGroundFromHeightMap("", "heightMapUrl", 256, 256, 64, 0, 20, scene, false)
ground.material = groundMaterial
The result, however, is less than exciting: I end up with a very blurry/low resolution texture for the map. Any tips? What is the general process for map building in Babylon?
-
I have looked into using a
MultiMaterial
, but I would like more than 3 possible materials on the ground, and also would like to keep the design part itself simple in Photoshop. -
I have looked into using
CreateTiledGround
, but it returnsMesh
instead ofGroundMesh
which does not havegetHeightAtCoordinates(x, y)
Thank you so much for your time!