I have a demo Babylon.js Playground
I don’t know how to take the direction of the controller so that the sphere always bounces in the right direction. I’ve tried different getDirections on the controller mesh, on the pointer mesh, but I’m not quite sure how these getDirections work. It would be cool to add the speed of throwing the hand. In fact, it would be cool to get a demo where you can throw this sphere in the direction of your hand, just as if I were throwing a ball in the real world.