Cosmos Journeyer - The infinite procedural universe on a web page

Having fun experimenting with clustered lighting, here is some xmas lighting for my station landing bays :laughing:

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I have been working on an interaction system alongside a ground vehicle for the game recently:

It uses Havok for raycasting on a specific binary mask. It supports choosing between multiple possible actions with an html radial choice menu :ok_hand:

You can play with it if you are curious:

Let me know what you think :innocent:

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I have been playing around with clustered lights recently and they really are a game changer! Space scenes tend to be very dark and itโ€™s often not easy to understand whatโ€™s the 3d shape of objects because of low lighting and contrast.

here is how itโ€™s looking on space stations so far:



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Love the screenshots! Particularly the last one, looks so good.

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