Having fun experimenting with clustered lighting, here is some xmas lighting for my station landing bays ![]()
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I have been working on an interaction system alongside a ground vehicle for the game recently:
It uses Havok for raycasting on a specific binary mask. It supports choosing between multiple possible actions with an html radial choice menu ![]()
You can play with it if you are curious:
Let me know what you think ![]()
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I have been playing around with clustered lights recently and they really are a game changer! Space scenes tend to be very dark and itโs often not easy to understand whatโs the 3d shape of objects because of low lighting and contrast.
here is how itโs looking on space stations so far:
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Love the screenshots! Particularly the last one, looks so good.
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