Create edge banding for a furniture product

Hi @PirateJC

Yes, at the moment I already have products created with separate parts; this was done using MeshBuilder.CreateBox.

An example is shown in the screenshot below:

My team is trying to achieve photorealism using PBR textures, for example. We’re having some difficulties with that as well, but hopefully we’ll resolve this issue soon.

Here’s the thread where we discuss the problem: https://forum.babylonjs.com/t/black-pbr-texture-under-environment-lighting-in-node-material/62154/18

I’m using all the knowledge I can find online and testing it in our project.

Right now, we want to improve the visual appearance of the whole project by adding edge banding, because the edges of the parts stretch in an ugly way when a texture is applied to them.

That’s why I want to try creating edge bands.

If you have any more questions, feel free to ask — I’ll be happy to answer.

I understand that you’re suggesting creating the edge banding using NGE, but I still don’t fully understand how this can be implemented.