Right, I get that bounding box and outlines don’t render the same visual. Since my object is a flattened cube, however, bounding box still gives me the desired visual result (as long as I turn off back lines).
My question is, is there a reason (performance, functionality, or something else) I should switch to outline instead of continuing to use the bounding box renderer as a constant visual element?
Sorry to revive this topic eight months later, but I just found that the render inconsistencies using the mesh.renderOutline property are due to the “smooth” or “flat” shading on the mesh.