apparently CreateScreenshotUsingRenderTarget is ignoring engine.setHardwareScalingLevel(20);
i want to render the scene at 2x the canvas resolution to improve aliasing, but the resulting screenshot needs to be a desired resolution (width , height).
a work-around i found is to double the screenshot resolution but that does not meet our criteria. the correct behaviour will be to have CreateScreenshotUsingRenderTarget respect HardwareScaling
update: i can get the render width and height of the canvas and pass that to the screenshot tool as such and as expected HWScaling multiplies this resolution.
var rwidth= engine.getRenderWidth();
var rheight= engine.getRenderHeight();
Tools.CreateScreenshotUsingRenderTarget(engine, camera, {rwidth,rheight},undefined);
but again that gives me an image at the larger resolution. I guess what im trying to do is have the internal canvas be the higher resolution but then downsample to a lower resolution for image export. basically im using hardwarescaling to get better antialiasing but want the output png image to be half the size
This is really interesting but I do not think it is currently supported. It would require to render into an intermediate RTT first. @Evgeni_Popov any ideas to do this one easily ?
i see this has been merged 3 hours ago! could you please make a new patch version as it would be much more straight forward for us to use. eg: ^5.53.1?
quick update. with the new patch 5.53.1 i’ve been able to get amazing quality renderings from my screenshots due to the ability to supersample the image. This is a great addition to the toolset and thank you all for being so responsive on literally a moments notice. What makes this software so powerful is not just capability but the community and great support.
here is a quick pg to validate everything working:
I have a follow up question regarding downsampling the final image. Is there any control over the kind of filtering we can use for the downsampling? I need to look at the PR and see exactly where this occurs but figured id pose the question anyway
I suppose we could add the parameter, but I wonder why anyone would want to use NEAREST instead of BILINEAR when subsampling the image? I think almost 100% of people will want to use BILINEAR…