So pumped about the weekly video this week! @Drigax kicks off a 3 part series, showing us how to create a Toon Shader in the Node Material Editor! Part 1 - 2 part Diffuse color!
Part 2!!! Add a specular highlight to your toonshader!
FUN FRIDAY - for the win!!!
Two-tone toon shader, always wanted to know those deets. : )
Not even done with Project 2, and feeling the need to build a whole new TOONWURLD.
Dont delay - HIT THAT BELL folks!!
Part 3! The final part is here! Adding a rim light to your shader.
Shoutout to @Drigax for doing this awesome series!
I’m such a geeeek! Went and got tha link. (roystan toon shader) thanks @Drigax (aka nicobarlo)!
You are gonna need that shader later. Why???
Because, I really believe you and I, are first in the Klondike. : )
A modern age rush for web cinema… yet to begin.
I have kids, they show me the future.
Because once, one person shows how, to make BABYLON.CARTOON.
With this awesome ToonShader… “cel shader”
… wave after wave of seekers. You will see. You and me.
That’s why - today I crush - BABYLON - every waking hour.
For the day we all master aToonShader and more.
It’s gonna happen folks. Get it goin. Hit that LIKE BTN.
#3DWeb 2020. : )
LIKE the GAME REVIEW! (that is cool - real world examples - well done).
Inversion concept (helps) Minus ONE (gives the the RIM - oh snap).
View Direction drives color…
View Direction FX!
Haha. Love it !