createDefaultEnvironment Ground issue

I’m using createDefaultEnvironment that can be seen here:

There is that gray gradient in the middle of the scene, is there a way to get rid of that but maintain the mirror reflection on the floor?

pinging @sebavan

Not really unfortunately as it comes from the reflection of the scene, I ll see if there is an easy trick

Actually I am fully wrong, it comes from the image processing setup let me come back in a couple of hours with the trick to disable it.

1 Like

Basically, you need to override the image processing:

helper.groundMaterial.imageProcessingConfiguration = new BABYLON.ImageProcessingConfiguration();

1 Like

Thanks for the quick solution