I am able to create still bodies of water with the Material API, and even simulate waves with oceans.
I generated a height map that has a river that starts on a mountain and is supposed to run across the entire terrain. It has curves and divisions, just like a normal river. My question is, how can I create a flowing river, that has a current and that splashes on the curves, like it should be.
I found no examples about this on the playground, and could not find anything by searching on the internet also.
Any heads up?