Let me start off by saying long time no see, hope everyone is doing well & staying safe during these odd times.
after a couple hours searching I’m almost certain there’s no information on this, however I may be looking in all the wrong places. My hope is to create a low-poly water body, including waves. my end goal looks similar to this:
@Ateria I know it’s likely not quite the effect you’re going for, but I’d be tempted to try an animated tileable normal map applied to a single quad plane. You may still be able to get that polygonal look, without the overhead of real-time deformation of many extra polys. Just a thought.