RTT would only be slower due to the extra copy involved to the main canvas. Not related to the number of meshes and such.
But saying this linking a mesh to html position can be found here: World To Screen Point - #4 by MackeyK24
RTT would only be slower due to the extra copy involved to the main canvas. Not related to the number of meshes and such.
But saying this linking a mesh to html position can be found here: World To Screen Point - #4 by MackeyK24