It seems like setting advancedTexture.scale is breaking to GUI linked with mesh as seen in this example:
https://www.babylonjs-playground.com/indexStable.html#XCPP9Y#1156
Do you know a way to avoid that?
I use engine.setHardwareScalingLevel and advancedTexture.scale in order to let the player choose the quality of the game and improve its FPS if needed.
Thanks for your help