I’m viewing them both on the same monitor, both in fullscreen. I’ve tried messing around with rootContainer.scaleX/Y and renderScale but nothing seems to help.
renderScale should have made an effect Can you share your project, or at least a small reproduction of it? It will be easier to understand what’s going on.
It has an effect, it just doesn’t help with how crisp the text is. Here is the advancedTexture.renderScale set to 0.5 and 2. it changes the size, but not the resolution it seems.
Unfortunately I’m not permitted to share the repo, and can’t really reproduce a small part as it’s thousands and thousands of lines at this point, but if you have questions about a specific part I can try to pull that out. I’m sorry, I know that might make debugging this impossible.
Ooooh, I’m glad you found something there! I was looking at the Leonardo da Vinci text example and realized that you might also need to increase the font size when you change the renderScale: Simple GUI in fullscreen mode | Babylon.js Playground (babylonjs.com) (Which makes sense to me, because if you increase the render size of the texture in pixels the font should also grow in response)