Custom Coordinate System

Hi @CodingCrusader , I did view the docs you have attached, but I didn’t find what I was looking for. Please let me know if this is possible?

Is it possible to attach a custom coordinate system to a box mesh and then rotate the custom coordinate system with respect to world coordinate system. For example, lets say rotate the custom coordinate system along x-axis of world coordinate system. Then, whenever the vertices data of the box mesh is updated using updateVerticesData(), it should be update with respect to custom coordinate system.