I know that it is a silly question, but I can not find out the answer.
Starting from the ‘Satellite’ example Transform Coordinates - Babylon.js Documentation
if I have this code :
var matrix = box.getWorldMatrix();
var local_pos = new BABYLON.Vector3(0, 1, 0);
satMesh.position = BABYLON.Vector3.TransformCoordinates(local_pos, matrix);
if I know the ‘satMesh.Position’, how can I get the position in the box local coordinate?