Hi, am trying to rotate my model using key events, one use case was rotating via the Z-axis. I read that you can change camera.upVector to (0,0,1) which works but completely changes the position of the model, I want to keep it stationary when I changing the rotation. I tried to pass in the other x and y positions but that didn’t help.
I can change camera.rotation.y but doesnt do anything. However, camera.upVector = new BABYLON.Vector3(0, 0, 1); does allow Y rotation but the model will flip to a certain postion to achieve that, I’d like it up to stay in place and move rotation
rotate my model, accessed via the meshes? i’ll give it a try. Sorry I’ve only started working with babylon. I’ll try and make the playground work with a sphere and update it