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Reuse compiled shader for material but different texture?
|
7
|
1136
|
November 25, 2019
|
|
CustomMaterial effect reset back to StandardMaterial
|
10
|
733
|
August 5, 2020
|
|
Performance advantages of cloning a StandardMaterial for meshes that have different textures
|
2
|
785
|
July 13, 2020
|
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Multiple materials with same shader settings
|
30
|
1663
|
May 18, 2021
|
|
CustomMaterial.clone() Not Currently Working
|
4
|
737
|
April 1, 2022
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