I’m looking to mimic this effect: https://playground.babylonjs.com/#EAZYXZ#1 but with the SPS particles. Any idea on how I can calculate generating solid particles emissions in a cylinder shape? Is there premade emitters like the cpu/gpu particle systems or are all emission shapes going to have be calculated manually?
Not that I am aware of, you ll probably need to compute the positions manually.
@jerome will definitely correct me if I am wrong here as he is the awesome daddy of the SPS.
Please be aware there might be a bit of delay due to the vacation period.
The SPS has no emitter by design. It can be used to simulate particles, but also bunch of immobile or aggregated objects.
The particle behavior must be implemented by the user.