I am new to babylonjs and I am trying to draw a container that contains boxes.
In my perception, the container would be the ‘world’ and that world would be the ground plus a ‘ceiling’ and ‘walls’.
I read some docs and examples but it seems my understanding of the babylonjs world and walls and ceiling may be incorrect.
So I have some questions:
- is the world in babylonjs term in any way limitable or is basically a result of the meshes in the scene?
- if I want for example to draw a container : 10x15x20 to contain boxes of various sizes like 2x2x3, 4x4x5 etc, what would be the best way to design this so I can see if the boxes that I draw ‘fit’ in the container or stick out?
thanks for a great library, I already found it great fun to work with, just need to understand some things better that I found hard to find