As per my understanding,
When we set an image for Diffuse texture for a material, A material’s diffuse color should depend on the color of the pixel at a given point. If I apply a multi-color image, then the color reflected or diffused is depending on the pixel from the image mapped (UV) for a given 3D point of the mesh.
In that case, simply setting diffuse and specular colors for a material is not proper.
In the below PG, I am expecting proper color reflected on the walls instead of white color.
How to achieve that?
Thanks in advance.