DirectRender bug in webgpu

I use this way to update a RenderTargetTexture before bbl render scene:


In webgl it work well.


But in webgpu it always flash white.

I can’t see the videos:

You should have a look at the browser console in case there are some errors here.

Also, we will probably need a repro in the Playground as the function itself definitely works in WebGPU, we use it in some parts of the engine.

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