I’d like to block an InputText from being edited, is there a simple and clean way to do this ?
Right now I’m thinking of something like
'onTextChangedObservable' -> myInputText.text = savedText, but that’s not very graceful…
My situation is that I have a scene that serves as a form, using various interaction modes to receive inputs from the user (including an InputText on a mesh).
What I’d like to do is block the InputText when the user moves on to another “input station” (the InputText might still be visible depending on the canvas aspect ratio, so I would like not to simply hide/disable it).
And if the user wants to come back to the InputText, I can enable it again.
Does it make sens ?