I am trying to realize the following mesh in Babylon.
Here is a picture as a goal:
A tube with a cutout that is straight at the bottom and does not follow the outer contour.
Unfortunately, when using a DisplacementMap, the outer contour is simply pressed inwards. What other options would there be for such a problem?
The ideal would be the CreateRibbon function, which would also take over the shape as a function.
I’ve been sitting on this problem for 3 days now … my head is smoking …