Is it possible to use displacement map in Babylon.js? I found some old links about that, Found applyDisplacementMap() but it doesn’t work for me. And Babylon.js - Displacement Map demo with this link existing, I believe there is a way to achieve that.
Yes but why it doesn’t work on box? Then it crossed my mind that for displacement to properly work mesh should probably have a lot of subdivisions, then I tried ground with subdivisions and again displacement did nothing. So I am not sure what am I doing wrong or what am I missing.
Note: When creating your own custom mesh to make it updatable you need to add a second parameter with value true when applying the mesh to the vertex data.