Displaying scene axes and grid occluded by original scene?

Don’t you want the axis viewer to also be occluded by the geometry of the scene? That’s the problem, if you want that it is not affected by the post-process at the same time.

You would have to use a solution similar to Sharing depth buffer between two cameras - #8 by Evgeni_Popov (you need to reuse the depth buffer generated by the default rendering pipeline), which is indeed a bit complicated…