Hi All,
I have had this issue for a while now but have been putting it off.
When using Dynamic Terrain and having high coordinate values, the camera tears and the image is distorted. I have been able to replicate the issue in the below PG:
Move the camera around and you will see what I mean.
In this example, I am increasing the pivot.position value pivot.position.x = 50000000;
Most likely, I am using this wrong.
In my application, I am taking an array of GPS coordinates of a perimeter, converting them to Cartesian and drawing them on the scene. I am then moving the vehicle to the location of the drawn perimeter, which ends up having large coordinate values.
I found a forum thread saying to use useHighPrecisionMatrix: true
when creating the engine for a shaky camera, but this has not changed the outcome.
Any help would be greatly appreciated.