Is there a way to add a NoiseProceduralTexture’s values to the position of a camera?
I’m trying to find the easiest way of creating a random persistent camera shake / sway.
The NME is great but it would be nice if I could just define a noise texture and just add the values to the camera position and tweak it in my main js code.
It’s a way to dynamically create loads of keyframes and randomize the timing between them. Ideally, I’d like to split this up between X, Y and Z so each axis behaves differently, but that’s for the next iteration. The “sway” of the camera still feels off for camera shake, I’ve tried different kinds of easing but still needs tweaking as well.
If anyone is able to do this more efficiently, I’m happy to hear it!