Does Babylon support 3D Storage Textures? (WebGPU)

I have been creating 2D storage textures using BABYLON.RawTexture() with the Constants.TEXTURE_CREATIONFLAG_STORAGE creation flag. However, BABYLON.RawTexture3D() doesn’t have a creation flag parameter. Is there another way to create a storage texture or is it just not supported in Babylon?

RawTexture3D constructor

RawTexture constructor

Adding @Evgeni_Popov our WebGPU genius

It’s an oversight, here’s the PR that adds creationFlags to the creation of RawTexture3D and RawTexture2DArray textures:

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Wow, that was fast! Thanks for the update!