the RawTexture3D class accepts data only in a buffer. In application, most 3D data have sizes >256*256*256
which can easily fill up the memory if loaded in arrayBuffers and crash the app front. I want to add a new data loading method where the user can upload his volume by uploading the file itself.
I have a little bit of experience with webgl2 and I have used babylon.js in several projects before. I’m eager to learn what it takes to help grow and improve this library. I’m just quite new. I also read this document and still quite lost