Does babylonjs 9.0 support wmts or xyz offline slicing?
Similar to the following implementation
let imgLayer = new Cesium.UrlTemplateImageryProvider({
url: “http:localhost:8888/{z}/{x}/{y}.png”,
minimumLevel: 13,
maximumLevel: 18,
});
babylonjs 9.0 is not released yet, latest version is 8.54.1, you’ll need to wait after March 26, 2026
See github milestone for 9.0 here
cc @georgie
@dalidaliW unfortunately we will not support either WMTS or XYZ offline slicing in 9.0. We are recommending the 3DTilesRendererJS solution for loading 3d tiles in Babylon, but that is the extent to which we support map data
Just so I understand, are you talking about for something like 3d printing or something else?
Never mind…missed the details in the original message….
I just hope to load offline maps or maps from any server into the Babylonjs scene, not just Google Maps
Hey, all math you need for 2D tilling is really well explained here :
https://learn.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system
(not related only to bingmap , all tiles providers use the same system)
A small Playground to demonstrate the implementation in Babylon.js
https://playground.babylonjs.com/#D20J8R#1