This video shows that some of the child meshes are being clipped before others.
See https://www.babylonjs-playground.com/#6YGPGN#6 for repro.
This 3d reconstructed mesh has complex texture mapping in patches (based on how colmap works), so all the holes you see here are because one of the child meshes is not being drawn even though I’m not that close that the mesh should be clipped. I wonder if babylon thinks I’m closer than I am somehow because of my use of bakeCurrentTransformIntoVertices? Perhaps some GPU state is out of sync or something?