I ran into a problem where Mesh.bakeCurrentTransformIntoVertices is causing the mesh’s children to move to world space, like they have no parent. Mesh edges are behaving the same way. See this playground: https://www.babylonjs-playground.com/#0P93E7#1
Ultimately I am trying to use the STLExport from babylonjs-serializers which calls bakeCurrentTransformIntoVertices() for each mesh. After the export all children in my scene are moved to world space instead of local to the parent.
Any help is greatly appreciated.