Does glow output (FragmentOutputBlock) have any purpose on Post Process Mode (NME)?

Hi everyone!

When I use NME to make a postprocess, I found a output on the FragmentOutputBlock named “glow“.

I try to use NME like Unreal (https://dev.epicgames.com/documentation/unreal-engine/post-process-materials-in-unreal-engine)

But, the “glow“ output seem no effect on GlowLayer. (https://playground.babylonjs.com/#WB27SW#362)

Is there something wrong?

The glow output only affects materials, not post-processes (it’s used in conjunction with the glow layer).

You can use the bloom post-process if you want to add a full-screen bloom effect to your scene.

3 Likes

Thanks, I will try it :grinning_face: