Hi everyone!
When I use NME to make a postprocess, I found a output on the FragmentOutputBlock named “glow“.
I try to use NME like Unreal (https://dev.epicgames.com/documentation/unreal-engine/post-process-materials-in-unreal-engine)
But, the “glow“ output seem no effect on GlowLayer. (https://playground.babylonjs.com/#WB27SW#362)
Is there something wrong?

