Hi!
I’m trying to display only the bright spots on the scene using the pipeline and custom postprocesses. I have a simple setup here with just one postprocess:
It is working only when I set this node’s Target to Fragment. It is not working for Vertex. How can I set it up to work with target Vertex?
You can’t make it work by having the code in the vertex shader, given what you want to do you really need to lookup the texture for each pixel fragment, so it must run in the fragment shader.