The idea is to have a kind of a flappy bird type forever playable high-score game where the levels repeat until you lose.
All comments, including criticism will be very much appreciated.
The control is probably a bit hard on mobile right now because you are blocking screen with your finger when trying to turn.
I really want to push the limits of how many objects it is possible to safely render and process with this project. If you have any suggestions on how to improve performance, please let me know, I will greatly appreciate it.
Thanks! Very glad! I created them myself in 3D software. Couldn’t figure out how to have two materials on the tree mesh that’s why the tree stump is green too.
Yes, the controls are the trickiest thing to figure out right now. I added turning by using space (one time it goes right, then left) but right now I feel like it’s even more confusing.
About the glitch - yes, I have seen it but i can’t pin point when exactly it happens. It probably has to do with fps drops or something like that, as you said. It relies on getting collision event with the tower to trigger the next level.