Hello Everyone!
I understand how to assign items to an asset container (example: container.lights.push(light)), however, I’m running into issues duplicating a container that doesn’t contain an external mesh (like the alien example).
I modified and merged two of the demos here.
The sphere is clearly in “container,” and the loaded alien meshes are being duplicated. However, I can’t seem to figure out how to duplicate the sphere container like the alien container is being duplicated. I thought this would work, but it didn’t:
var duplicate = function(container, offset, delay) {
let entries = container.instantiateModelsToScene();
for (var node of entries.rootNodes) {
node.position.x += offset;
}
container.addAllToScene();
duplicate(container, 1.0, 1500);
duplicate(container, -1.0, 3000);
}
It clearly has something to do with the line below, but I’m not sure how to make that line reference the sphere container.
BABYLON.SceneLoader.LoadAssetContainer(“https://models.babylonjs.com/”, “alien.glb”, scene, function (container) {};