Quick question regarding Babylon’s loaders; I’ve developed a mapping application that loads high resolution 3D tiles based on camera position and frustum culling. I’m very happy with the result, however, there’s a slight stutter when the mesh is actually loaded into the scene – I’m sure it’s not helped by the fact I’m also doing some behind the scenes stuff like mesh merging and updating LOD systems. I was kind of hoping to implement some multi-threading with Web Workers, but from what I’ve read that’s not possible.
I’m currently loading glb files with draco compression, and wondering if anyone has any suggestions for reducing the very brief fps stutter.
Thanks for your time!