Hey boys & girls,
new year, … same me ![]()
I read a lot of topics about texture preloading and workers in the last few hours and I think I’m close to what I want but still something missing.
So the idea is simple, first load the scene with some low quality textures and later update them. And I tried to do this in a lot of ways, … 2 of them are pretty close to what I want, but still a little bit of fps drops when the texture is updated. And I’m curious if this is the maximum we can do here or there are still anything else I can do.
So, first I made this straight forward example ( actualy after few attempts :)))
Later I read about workers and I made this
where I tried to follow @Evgeni_Popov advice from here but for some reasons this is struggling to follow.
Between them I tried other options, like sent all of them together to and from worker, or create the babylon texture directly in worker, or try to updateURL of existing texture with the result from worker, but without success.
Any insight is welcome!
