Fail to load large OBJ
|
|
11
|
132
|
February 14, 2025
|
Spz-loader, a loader packages for a new 3D Gaussian Splatting file format
|
|
1
|
172
|
December 2, 2024
|
Raycasting over pmx model? Does it work?
|
|
7
|
55
|
October 22, 2024
|
Dynamically imported scene loader plugins and glTF extensions
|
|
0
|
76
|
September 13, 2024
|
Preventing duplication of materials and textures on a library of GLTF models
|
|
19
|
125
|
August 23, 2024
|
SceneLoader (and glTF) options
|
|
6
|
191
|
August 23, 2024
|
SceneLoader Load progress rollback
|
|
4
|
205
|
May 24, 2024
|
Why are models loaded with ImportMesh and ImportMeshAsync automatically cut?
|
|
8
|
114
|
March 8, 2024
|
Importing many unique meshes without dropping FPS
|
|
2
|
150
|
February 2, 2024
|
Biovision BVH (motion capture) File Loader
|
|
2
|
498
|
January 23, 2024
|
ASCII STL files fail to load with no error using ImportMeshAsync
|
|
1
|
196
|
January 17, 2024
|
Draco compressed triangle strips not loaded
|
|
12
|
415
|
December 18, 2023
|
Error with SceneLoader.ImportMeshAsync in Vue/Vite & BabylonJS(6.33.2): Seeking Help with glTF Loader Issue
|
|
9
|
405
|
December 15, 2023
|
WebGL: INVALID_OPERATION: getUniformLocation: program not linked
|
|
4
|
300
|
November 29, 2023
|
gltfFileLoader: Array length out of bounds
|
|
9
|
420
|
November 29, 2023
|
A class to keep track of loaded assets
|
|
2
|
349
|
October 24, 2023
|
Performance loading large GLBs | reduce frame drops and load time
|
|
3
|
440
|
September 25, 2023
|
Can I load a .env file fom the project directory?
|
|
9
|
1270
|
August 8, 2023
|
Unable to load obj file in angular application
|
|
2
|
369
|
July 7, 2023
|
The new version of BJS cannot load OBJ material!
|
|
7
|
384
|
June 12, 2023
|
scene.onMeshImportedObservable does not work for gltf files
|
|
5
|
435
|
May 22, 2023
|
Setting default material to AssetContainer or SceneLoader?
|
|
1
|
237
|
April 14, 2023
|
Draco Decoder Urls - Offline (local "file://") Inline as base64 BLOB URL.createObjectURL implementation fails
|
|
5
|
1049
|
April 6, 2023
|
Incorrect bounding box after loading a model quantized by gltf-transform
|
|
2
|
677
|
April 3, 2023
|
Progressive textures loading for GLTF
|
|
4
|
1175
|
April 3, 2023
|
ES6 loaders support for non-node environment
|
|
9
|
408
|
January 5, 2023
|